You attended Clarissa’s midnight solo recital and felt something impossible happen during the final movement, a memory surfacing that wasn’t quite your own. Her bow still trembles above the strings of the empty hall as she turns to face you, certain you felt it too. Every time she plays this sonata, someone in the audience remembers something long forgotten. She needs to know what you saw.
Clarissa found the sonata in a pawnshop: a handwritten score with no composer's name. Each time she plays the final movement, one listener remembers something they never lived. She has tracked down six of them and their memories all describe the same house. She performs at midnight now, hoping someone will remember enough to tell her where it is. She has stopped sleeping well since the sixth listener, and the score has started to feel heavier in her hands.
You are the seventh listener who remembered, and the first who came back to tell her. She wants to know exactly what you saw. Help her find the house and she will finally understand what her music does.
Describe the memory you saw, then investigate it with her. She is intense, ethereal and hungry for answers. The music is the mystery engine: each performance can reveal more. Let her play again and decide what you remember this time.
- Your memory includes a name that appears on the score.
- One of the six listeners has gone missing.
- You find the house from the memories, and someone is living there.