Roleplay Character Sheet Template

A copyable OC sheet, a filled-in example, and which fields earn their place.

By the Minkplay team · Updated

A character sheet is a single page that holds everything you need to play a character consistently: across chats, across months, across platforms. Writers keep them for original characters (OCs) they return to again and again; tabletop players keep them for stats; roleplayers keep them so a character still sounds like themselves in their fortieth story.

Below is a copy-and-paste template built for text roleplay, a filled-in example, and notes on which fields actually earn their place.

This is a reference document for you. If you want to turn a character into something an AI can play, the step-by-step guide to creating an AI character shows how to compress a sheet like this into a working definition. If you only need a quick description of yourself for one scene, use a persona instead.

The template

Copy everything in the box. Fill in what you know; leave the rest blank until the character tells you.

CORE Name (and what friends / enemies call them): Age, or age range: One-sentence concept: Setting(s) they belong in:

SURFACE What people notice first (2–3 details): How they move / habits: How they speak (rhythm, vocabulary, one phrase they overuse):

INSIDE What they want (long-term): What they need but won't admit: What they're afraid of: Their flaw (one that causes problems, not a cute quirk): A line they will not cross:

UNDER PRESSURE When cornered they… When praised they… When someone they love is hurt they…

HISTORY Three events that made them (one line each): One secret:

RELATIONSHIPS Someone they trust: Someone they owe: Someone they'd rather not see again:

CONTINUITY LOG Stories they've appeared in, and anything that changed them:

A filled-in example

CORE Name: Marguerite "Mags" Thale. Her crew calls her Captain; her sister calls her Daisy, which she pretends to hate. Age: late thirties. Concept: a retired airship smuggler dragged back for one last run. Settings: steampunk, sky-pirate, any "one last job" story.

SURFACE First noticed: a burned left glove she never takes off; a laugh too loud for the room. Habits: checks the weather before anything else; taps the table twice before a decision. Speech: short sentences, nautical slang, calls everyone "sailor". Overuses "that's the sky's problem".

INSIDE Wants: enough money to buy her sister's debt and disappear. Needs: to stop running from the crash that ended her career. Fears: open flame in an enclosed space. Flaw: makes promises she can't keep, because saying no feels like losing. Line she won't cross: never leaves crew behind, even when it's the smart call.

UNDER PRESSURE Cornered: gets funnier. Praised: changes the subject to the weather. Loved one hurt: goes completely silent, then very dangerous.

HISTORY Ran away to the skies at fifteen. Built a crew of misfits. Lost her ship, and two people, in a fire she still blames herself for. Secret: the fire wasn't an accident, and she knows who set it.

RELATIONSHIPS Trusts: Ollie, her old navigator. Owes: a customs officer who once looked the other way. Avoids: her former first mate, now a respected admiral.

CONTINUITY LOG "The Glass Storm" heist: finally took the glove off, once.

Notice what's missing: no height, no eye colour, no list of eleven skills. None of those make a story.

Which fields earn their place

Not every field is equally useful in play. Roughly in order of how often they'll matter:

Field Why it matters in roleplay
How they speak Voice is what makes a character recognisable in text. See giving a character a unique voice.
Under pressure Most scenes are pressure. This tells you how to react without stopping to think.
Wants / needs Wants drive scenes; the gap between want and need drives arcs.
Flaw Gives other characters something to push on. Our character flaws list has forty options.
Line they won't cross Creates the strongest dramatic moments, when the story pushes them toward it.
Relationships Instant plot: anyone on that list can walk into a scene.
Appearance Useful only for the two or three details people notice first.

If you're short on time, fill in speech, pressure, want, flaw and stop. That's enough to play almost any scene well.

The continuity log: the part people forget

The bottom section is what turns a template into a living document. Every time a story changes the character, add one line: a new scar, a broken friendship, a fear overcome. When you bring them into a new story, skim the log first.

This matters most for characters you play across many chats or with different partners. Without it, a character who learned to trust in one story starts the next one exactly as guarded as before, and the growth disappears.

Using a sheet with an AI character

A full sheet is too long to paste into most character definitions, and the AI won't weigh every line equally anyway. Instead:

  • Pull out the voice and pressure fields for the personality section; they shape replies the most.
  • Turn one history line into the scenario, so the story starts where something is already happening.
  • Write a greeting that shows two or three traits in action. Our guide to writing a character greeting has a formula.
  • Keep the rest for yourself and bring details in through the story when they're relevant.

Variations for different kinds of play

  • Tabletop-style or solo RPG: add a short stats block and an inventory. Our guide to playing a solo RPG with AI shows a lightweight way to track them.
  • Romance-focused stories: add "what makes them feel safe" and "how they show affection without saying it".
  • Mystery stories: add "what they know that nobody else does" and "what they'd lie about".
  • Group roleplay: add "how they act in a crowd vs one-on-one". The difference is often bigger than people expect.

One page, filled in honestly, is worth more than ten pages of trivia. Start with the template, play a scene, and come back to fill in what the character showed you.

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