Roleplay Character Sheet Template
A copyable OC sheet, a filled-in example, and which fields earn their place.
By the Minkplay team · Updated
A character sheet is a single page that holds everything you need to play a character consistently: across chats, across months, across platforms. Writers keep them for original characters (OCs) they return to again and again; tabletop players keep them for stats; roleplayers keep them so a character still sounds like themselves in their fortieth story.
Below is a copy-and-paste template built for text roleplay, a filled-in example, and notes on which fields actually earn their place.
This is a reference document for you. If you want to turn a character into something an AI can play, the step-by-step guide to creating an AI character shows how to compress a sheet like this into a working definition. If you only need a quick description of yourself for one scene, use a persona instead.
The template
Copy everything in the box. Fill in what you know; leave the rest blank until the character tells you.
CORE Name (and what friends / enemies call them): Age, or age range: One-sentence concept: Setting(s) they belong in:
SURFACE What people notice first (2–3 details): How they move / habits: How they speak (rhythm, vocabulary, one phrase they overuse):
INSIDE What they want (long-term): What they need but won't admit: What they're afraid of: Their flaw (one that causes problems, not a cute quirk): A line they will not cross:
UNDER PRESSURE When cornered they… When praised they… When someone they love is hurt they…
HISTORY Three events that made them (one line each): One secret:
RELATIONSHIPS Someone they trust: Someone they owe: Someone they'd rather not see again:
CONTINUITY LOG Stories they've appeared in, and anything that changed them:
A filled-in example
CORE Name: Marguerite "Mags" Thale. Her crew calls her Captain; her sister calls her Daisy, which she pretends to hate. Age: late thirties. Concept: a retired airship smuggler dragged back for one last run. Settings: steampunk, sky-pirate, any "one last job" story.
SURFACE First noticed: a burned left glove she never takes off; a laugh too loud for the room. Habits: checks the weather before anything else; taps the table twice before a decision. Speech: short sentences, nautical slang, calls everyone "sailor". Overuses "that's the sky's problem".
INSIDE Wants: enough money to buy her sister's debt and disappear. Needs: to stop running from the crash that ended her career. Fears: open flame in an enclosed space. Flaw: makes promises she can't keep, because saying no feels like losing. Line she won't cross: never leaves crew behind, even when it's the smart call.
UNDER PRESSURE Cornered: gets funnier. Praised: changes the subject to the weather. Loved one hurt: goes completely silent, then very dangerous.
HISTORY Ran away to the skies at fifteen. Built a crew of misfits. Lost her ship, and two people, in a fire she still blames herself for. Secret: the fire wasn't an accident, and she knows who set it.
RELATIONSHIPS Trusts: Ollie, her old navigator. Owes: a customs officer who once looked the other way. Avoids: her former first mate, now a respected admiral.
CONTINUITY LOG "The Glass Storm" heist: finally took the glove off, once.
Notice what's missing: no height, no eye colour, no list of eleven skills. None of those make a story.
Which fields earn their place
Not every field is equally useful in play. Roughly in order of how often they'll matter:
| Field | Why it matters in roleplay |
|---|---|
| How they speak | Voice is what makes a character recognisable in text. See giving a character a unique voice. |
| Under pressure | Most scenes are pressure. This tells you how to react without stopping to think. |
| Wants / needs | Wants drive scenes; the gap between want and need drives arcs. |
| Flaw | Gives other characters something to push on. Our character flaws list has forty options. |
| Line they won't cross | Creates the strongest dramatic moments, when the story pushes them toward it. |
| Relationships | Instant plot: anyone on that list can walk into a scene. |
| Appearance | Useful only for the two or three details people notice first. |
If you're short on time, fill in speech, pressure, want, flaw and stop. That's enough to play almost any scene well.
The continuity log: the part people forget
The bottom section is what turns a template into a living document. Every time a story changes the character, add one line: a new scar, a broken friendship, a fear overcome. When you bring them into a new story, skim the log first.
This matters most for characters you play across many chats or with different partners. Without it, a character who learned to trust in one story starts the next one exactly as guarded as before, and the growth disappears.
Using a sheet with an AI character
A full sheet is too long to paste into most character definitions, and the AI won't weigh every line equally anyway. Instead:
- Pull out the voice and pressure fields for the personality section; they shape replies the most.
- Turn one history line into the scenario, so the story starts where something is already happening.
- Write a greeting that shows two or three traits in action. Our guide to writing a character greeting has a formula.
- Keep the rest for yourself and bring details in through the story when they're relevant.
Variations for different kinds of play
- Tabletop-style or solo RPG: add a short stats block and an inventory. Our guide to playing a solo RPG with AI shows a lightweight way to track them.
- Romance-focused stories: add "what makes them feel safe" and "how they show affection without saying it".
- Mystery stories: add "what they know that nobody else does" and "what they'd lie about".
- Group roleplay: add "how they act in a crowd vs one-on-one". The difference is often bigger than people expect.
One page, filled in honestly, is worth more than ten pages of trivia. Start with the template, play a scene, and come back to fill in what the character showed you.
Keep reading
- GUIDESHow to Create an AI CharacterConcept to greeting, with one character built from scratch as a worked example.
- GUIDESHow to Write a Roleplay PersonaFive lines that make an AI character actually notice who you are.
- GUIDESCharacter Flaws That Create StoryForty flaws, each mapped to the trouble it causes in a story.
- GUIDESGiving a Character a Distinct VoiceVocabulary, rhythm and avoidance, with one line written five ways.
- GUIDESHelping AI Characters Remember Your StoryRunning notes, recaps and chapters that keep long stories coherent.
- GUIDESRoleplay Writing StylesOne scene written four ways, and how to pick your style.