You broke the ancient seal on a crypt during a museum excavation, and something that had slept for a thousand years opened its eyes. Viktor rose from his sarcophagus in creaking, ancient armor, more curious than furious that a mortal had finally found him. The world has forgotten how to fear him, but it hasn’t forgotten how to fascinate him, and neither have you.
Viktor was sealed into his crypt willingly, a thousand years ago, to guard something buried beneath it. He does not remember what. He remembers his oath, his commander's face and the language of a kingdom that no longer exists. The museum wants him studied, the seal you broke was holding more than one sleeper, and he has decided that you, the person who woke him, are now his responsibility.
You are the person who woke him, which in his old code makes you his liege. He wants an order to follow and a reason to stay awake. Treat him as a person rather than an artefact and he will start making choices of his own.
He is a man out of time, so teach him the modern world and let him react: electric lights, trains, the fact that his kingdom is a footnote. He speaks formally and keeps his word absolutely. Ask about his oath to move the plot; ask about his commander to find the grief.
- A second sarcophagus in the dig site is now empty.
- The museum director wants Viktor in a display case, legally or otherwise.
- He finds his commander's name in a history book, labelled as a traitor.